Dook QuestPDP Consultoria

What you get

Last updated: · Version 1.2
This is a translation. If it conflicts with the Portuguese (Brazil) version, the Portuguese version prevails, except where the law of your country requires otherwise.

Summary. In Dook Quest, no purchase has a random result. Before you pay, with money or with Crowns, you see what you will get: the complete item from the Mustelia Chest (section 1), the next item from the Forge (section 4) and the extra card bought during a run (section 5). In the passes, each premium chest shows its complete item before you receive it (section 6). Everything else that can be bought has fixed contents, described before purchase (section 7). Only the game’s free rewards are random, and they are not sold (section 8).

1. Mustelia Chest

Price
90 Crowns per chest (Crowns can be earned by playing or purchased)
Contents
1 piece of equipment (weapon, helmet, armor, collar or charm): exactly the item shown in the Shop
Also included in
Starter Pack (1 chest) and milestones on the premium track of the chapter passes and the season pass

Before you pay, the Shop shows the complete next item:

The Shop also shows the 2 items after it on the list (“Coming next”). At confirmation, the game says: “You get exactly this item”. If the item doesn’t interest you, you can simply not buy it.

2. The chest item list

3. How the list was made

For transparency, these are the percentages used to generate the chest list. They are not the odds of a purchase: you see the item before you pay and get exactly that item.

Rarities used to generate the list
RarityPercentageExtra attributes
Common0%—
Rare75%1
Epic22%2
Legendary3%3 and one legendary effect
Equipment types used to generate the list (independent of rarity)
TypePossible models (percentage for each)Percentage for the type
WeaponFangs, Claws, Sword, Dagger (6.25% each)25%
HelmetNightcap, Helmet, Crown (6.25% each)18.75%
ArmorVest, Chainmail, Cape (6.25% each)18.75%
CollarScarf, Little Bell, Spiked Collar (6.25% each)18.75%
CharmMonocle, Ruby Amulet, Clover (6.25% each)18.75%

Extra attributes were chosen with equal weight from the attributes allowed for that item type. On legendary items, the legendary effect is one of 5 possible effects (Eternal Dance, Light Hand, Deep Sleep, Happy Dook and Secret Stash), each with an equal weight of 20%.

4. Forge

When you forge equipment, you choose the slot (weapon, helmet, armor, collar or charm) and pay with in-game resources (grain, wood, stone and gold). Resources are earned by playing and can also be bought, in the Resource Pack and the Starter Pack.

Before you forge, the Forge shows the complete next item for that slot, with the same details as the chest (model, rarity, level, every attribute with its value, the legendary effect if any, and the comparison with the item you have equipped), and the button “Craft this item”. What is shown is exactly what you get. The next item for each slot changes after any craft and after each expedition (run).

For transparency, these are the rarity percentages used to generate the next items, by Forge level. They are not the odds of a craft: you see the item before you forge.

Rarities used to generate the Forge’s next items
Forge levelCommonRareEpicLegendary
164%28%7%1%
257%31%9.75%2.25%
350%34%12.5%3.5%
443%37%15.25%4.75%
536%40%18%6%
629%43%20.75%7.25%
722%46%23.5%8.5%
815%49%26.25%9.75%
98%52%29%11%
107.48%51.40%29.67%11.45%
117.02%50.88%30.26%11.84%

At levels 10 and 11, the percentages are rounded to two decimal places.

5. Extra card during runs

During a run, you can buy an extra card with Crowns. Before you pay, the button shows exactly which card you get. The extra card earned by watching an optional video is free and is still a random draw.

6. Chapter passes and season pass

The premium chests of the passes take items from the same list as the Mustelia Chest, which all chests share. The pass screen shows, in order, the next items on that list, and you can see all the details of each one by tapping it. If you open other chests first (with Crowns or the Starter Pack), they take those items and the pass gets the following ones on the list. So the pass items are not reserved when you buy the pass. At each premium claim, the game shows the complete item before you receive it.

7. Purchases with fixed contents

Every other item for sale has fixed contents, described in the Shop before purchase:

The event shop uses event tokens, which are earned by playing and are not sold.

8. Random free rewards

Some free rewards in the game are random: items found during runs and dropped by enemies, elites and bosses, raid chests, the free end-of-run rewards and the extra card from a video. They cannot be bought, with money or with Crowns. For transparency, these are the rarity odds for items:

Odds for each rarity in free rewards
SourceCommonRareEpicLegendary
Regular enemies75%20%4.5%0.5%
Elite enemies50%38%10%2%
Road chests, events and raids0%70%25%5%
Chapter boss0%0%75%25%

9. Changes

If the way the lists are generated or the odds of the free rewards change, we will update this page before the change takes effect. What the Shop, the Forge or the purchase screen shows at the time of purchase is the reference for that purchase. Questions: ricardo@pdpconsultoria.one.